
Mastiff
Medium animal- Challenge
- STR
- 1
- DEX
- 2
- CON
- 1
- INT
- −4
- WIS
- 1
- CHA
- −2
- Fort
- +2
- Ref
- +2
- Will
- −1
Keen Hearing and Smell. The mastiff has advantage on Perception checks that rely on hearing or smell.
Maneuvers. The mastiff uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: grapple, spring attack, trip
Actions (1)
Bite. Melee Weapon Attack: +2 to hit. Hit: 4 (1d6 + 1) piercing damage.
Maneuvers
As an action, make a melee weapon attack and a Brawn check to grapple the creature.
Enhance
You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.