Kryx RPGThemesCreatures
Mastiff

Mastiff

Medium animal
Challenge

STR
1
DEX
2
CON
1
INT
−4
WIS
1
CHA
−2

5
1d8+1
14
Fort
+1
Ref
+2
Will
+0

Speed 8 m.
Skills Insight +1 (12), Perception +3 (14)

Keen Hearing and Smell. The mastiff has advantage on Perception checks that rely on hearing or smell.

Maneuvers. The mastiff uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: grapple, spring attack, trip

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) piercing damage.

Forest, Hill, Urbansrd

Maneuvers

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.