
Lion
Large animal- Challenge
- STR
- 3
- DEX
- 2
- CON
- 1
- INT
- −4
- WIS
- 1
- CHA
- −1
- Fort
- +2
- Ref
- +3
- Will
- +0
Keen Smell. The lion has advantage on Perception checks that rely on smell.
Maneuvers. The lion uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:
1 stamina die: pounce, spring attack, tear flesh
Pack Tactics. The lion has advantage on attacks made against a creature if at least one of the lion’s allies is within 1 meter of the creature and the ally isn’t incapacitated.
Running Leap. With a running start, the lion has advantage to jump.
Actions (1)
Bite. Melee Weapon Attack: +4 to hit. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +4 to hit. Hit: 6 (1d6 + 3) slashing damage.
Maneuvers
As an action, make a melee weapon attack against a creature after you move at least 3 meters straight toward it.
On a hit, add the stamina die to the attack’s damage and if the creature is your size or smaller, it must succeed on a Reflex saving throw or you knock it prone.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage and target a creature of a larger size for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.
On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage and bleeding level by 1 for each additional stamina die expended.