Kryx RPGThemesCreatures
Lion

Lion

Large animal
Challenge
1

STR
3
DEX
2
CON
1
INT
−4
WIS
1
CHA
−1

26
4d10+4
14
Fort
+1
Ref
+3
Will
+1

Speed 10 m.
Skills Insight +1 (12), Perception +3 (14), Stealth +4 (15)

Keen Smell. The lion has advantage on Perception checks that rely on smell.

Maneuvers. The lion uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: pounce, spring attack, tear flesh

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Running Leap. With a 2-meter running start, the lion can long jump up to 5 meters.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) slashing damage.

Desert, Grassland, Hill, Mountainsrd

Maneuvers

As an action, you can make a melee weapon attack against a creature after you move at least 4 meters straight toward it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, if the creature is your size or smaller, it must succeed on a Reflex saving throw or you knock it prone.

Enhance

You can increase the damage and target a creature of a larger size for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

1 minute/stamina die

As an action, you can make a melee weapon attack with a natural weapon that deals piercing or slashing damage in an attempt to cause jagged wounds that bleed. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature is bleeding for the duration.

At the start of each of its turns while bleeding, the creature must succeed on a Fortitude saving throw or it loses health equal to the stamina die. On a success, the effect end.

If the creature regains health while bleeding, the bleeding ends.

This has no effect on any creature that cannot bleed or lose a vital liquid substance.

Enhance

You can increase both damages for each additional stamina die expended.