Kryx RPGThemesCreatures
Kenku

Kenku

Medium humanoid (kenku)
Challenge
¼

STR
0
DEX
3
CON
0
INT
0
WIS
0
CHA
0

13
3d8
15
Fort
+0
Ref
+2
Will
+1

Speed 5 m.
Skills Deception +2 (13), Insight +0 (11), Perception +2 (13), Stealth +5 (16)
Languages understands Auran and Common but speaks only through the use of its Mimicry trait

Ambusher. The kenku has advantage on attack rolls against any creature it has surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Insight check opposed by the kenku’s passive Deception.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 3/10 m. Hit: 5 (1d4 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 10/100 m. Hit: 6 (1d6 + 3) piercing damage.

Forest, Urbanmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9