Guardian NagaLarge monstrosity
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its health. Only a wish spell can prevent this trait from functioning.
Spellcasting. The guardian naga uses Divinity (Wis) to cast spells (spell save Difficulty 16, +8 to hit with spell attacks). It has 20 mana, a mana limit of 4, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
3 mana: geas
Bite. Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 8 (1d8 + 4) piercing damage, and the target must make a Difficulty 15 Fortitude saving throw, taking 23 (5d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison (1/turn). Ranged Weapon Attack: +8 to hit, range 3/10 m. Hit: The target must make a Difficulty 15 Fortitude saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.