Kryx RPGThemesCreatures
Guardian Naga

Guardian Naga

Large monstrosity
Challenge
10

STR
4
DEX
4
CON
3
INT
3
WIS
4
CHA
4

127
15d10+45
21
Soak
1
Fort
+7
Ref
+8
Will
+8
Defense note natural armor
Damage immunities poison
Condition immunities charmed, poisoned

Speed 8 m.
Skills Divinity +8 (19), Insight +4 (15), Perception +4 (15)
Senses darkvision 10 m.
Languages Celestial, Common

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its health. Only a wish spell can prevent this trait from functioning.

Spellcasting. The guardian naga uses Divinity (Wis) to cast spells (spell save Difficulty 16, +8 to hit with spell attacks). It has 20 mana, a mana limit of 4, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

Cantrips (at will, 13th-level spellcaster): mending, thaumaturgy

1 mana: command, heal, shield of faith

2 mana: banishment, bestow curse, calm emotions, clairvoyance, freedom of movement, seeing, stasis

3 mana: geas

Actions (2)

Bite. Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 8 (1d8 + 4) piercing damage, and the target must make a Difficulty 15 Fortitude saving throw, taking 23 (5d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison (1/turn). Ranged Weapon Attack: +8 to hit, range 3/10 m. Hit: The target must make a Difficulty 15 Fortitude saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Desert, Forestsrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.