Kryx RPGThemesCreatures

Giant Elk

Huge animal
Challenge
2

STR
4
DEX
3
CON
2
INT
−2
WIS
2
CHA
0

42
5d12+10
16
Fort
+2
Ref
+4
Will
+2
Defense note natural armor

Speed 10 m.
Skills Insight +2 (13), Perception +4 (15)
Languages Giant Elk, understands Common, Elvish, and Sylvan but can’t speak

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 2 m. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 1 m., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Forest, Grassland, Hillsrd

Maneuvers

As an action, you can make a melee weapon attack against a creature after you move at least 4 meters straight toward it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, if the creature is your size or smaller, the creature must succeed on a Reflex saving throw or you can push it up to 2 meters away from you and knock it prone.

Enhance

You can increase the damage, target a creature of a larger size, and push the creature an additional 1 meter for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action twice. You also have advantage on Athletics checks to jump.