Kryx RPGThemesCreatures
Gargoyle

Gargoyle

Medium elemental
Challenge
2

STR
2
DEX
0
CON
3
INT
−2
WIS
0
CHA
−2

52
7d8+21
17
Soak
2
Fort
+4
Ref
+2
Will
−1
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from attacks that aren’t adamantine
Damage immunities poison
Condition immunities exhausted, petrified, poisoned

Speed 5 m., fly 10 m.
Skills Insight +0 (11), Perception +0 (11)
Senses darkvision 10 m.
Languages Terran

False Appearance. While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.

Maneuvers. The gargoyle uses maneuvers (maneuver save Difficulty 12). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: dive attack, knockback, spring attack

Actions (2)

Bite (1/turn). Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) piercing damage.

Claws (1/turn). Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) slashing damage.

Underdark, Urbansrd

Maneuvers

As an action while flying, you can use the Dash action. If you move at least 4 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, you don’t provoke opportunity attacks when you fly out of the creature’s reach.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a weapon attack in an attempt to knock the creature back. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, if the creature is your size or smaller, it must succeed on a Reflex saving throw or you push it up to 3 meters away from you.

Enhance

You can increase the damage, target a creature of a larger size, and push the creature an additional 1 meter for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.