Kryx RPGThemesCreatures
Flind

Flind

Medium humanoid (gnoll)
Challenge
9

STR
5
DEX
0
CON
4
INT
0
WIS
1
CHA
1

127
15d8+60
18
Soak
1
Fort
+8
Ref
+2
Will
+5
Defense note chain mail

Speed 5 m.
Skills Coercion +5 (16), Insight +1 (12), Perception +5 (16)
Senses darkvision 10 m.
Languages Abyssal, Gnoll

Aura of Blood Thirst. If the flind isn’t incapacitated, any creature with the Rampage maneuver can make a bite attack once on its turn while within 2 meters of the flind.

Actions (3)

Flail of Madness (1/turn). Melee Weapon Attack: +9 to hit, reach 1 m. Hit: 8 (1d6 + 5) bludgeoning damage, and the target must make a Difficulty 16 Will saving throw. On a failed save, the target must make melee attacks against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its actions on that turn.

Flail of Pain (1/turn). Melee Weapon Attack: +9 to hit, reach 1 m. Hit: 8 (1d6 + 5) bludgeoning damage plus 22 (4d10) psychic damage.

Flail of Paralysis (1/turn). Melee Weapon Attack: +9 to hit, reach 1 m. Hit: 8 (1d6 + 5) bludgeoning damage, and the target must succeed on a Difficulty 16 Fortitude saving throw or be paralyzed until the end of its next turn.

Longbow. Ranged Weapon Attack: +4 to hit, range 20/200 m. Hit: 4 (1d8) piercing damage.

Arctic, Forest, Grassland, Hillvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.