Firenewt WarriorMedium humanoid (firenewt)
Amphibious. The firenewt can breathe air and water.
Scimitar. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1 m. or range 3/10 m. Hit: 3 (1d4 + 1) piercing damage.
Spit Fire (Recharges after a Short or Long Rest). The firenewt spits fire at a creature within 2 meters of it. The creature must make a Difficulty 11 Reflex saving throw. On a failed save, a creature takes 14 (4d6) fire damage and is burning 1. On a successful save, a creature takes half as much damage and isn’t burning.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.