Kryx RPGThemesCreatures

Enchanter

Medium humanoid (any species)
Challenge
9

STR
−1
DEX
2
CON
1
INT
4
WIS
1
CHA
0

71
13d8+13
15
Fort
+1
Ref
+2
Will
+6

Speed 5 m.
Skills Deception +4 (15), Insight +1 (12), Occult +8 (19), Perception +1 (12), Persuasion +4 (15)
Languages any four languages

Actions (2)

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 3 (1d8 − 1) bludgeoning damage.

Reactions

Instinctive Charm (Recharges after the Enchanter expends mana to cast a spell). The enchanter can cast instinctive charm

Urbanvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9