Kryx RPGThemesCreatures
Draegloth

Draegloth

Large fiend (demon)
Challenge
7

STR
5
DEX
2
CON
4
INT
1
WIS
0
CHA
0

114
12d10+48
17
Soak
1
Fort
+5
Ref
+4
Will
+1
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from attacks that aren’t cold iron
Damage immunities poison
Condition immunities poisoned

Speed 5 m.
Skills Divinity (Cha) +3 (14), Insight +0 (11), Perception +3 (14), Stealth +5 (16)
Senses darkvision 20 m.
Languages Abyssal, Elvish, Undercommon

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Spellcasting. The draegloth uses Divinity (Cha) to cast spells (spell save Difficulty 11, +3 to hit with spell attacks). It has 7 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

At will: darkness

Cantrips (at will, 9th-level spellcaster): dancing lights

1 mana: confusion, faerie fire

Actions (3)

Bite (1/turn). Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 16 (2d10 + 5) piercing damage.

Claw (2/turn). Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 16 (2d10 + 5) slashing damage.

Underdarkvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.