DraeglothLarge fiend (demon)
Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Spellcasting. The draegloth uses Divinity (Cha) to cast spells (spell save Difficulty 11, +3 to hit with spell attacks). It has 7 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
At will: darkness
Cantrips (at will, 9th-level spellcaster): dancing lights
Bite (1/turn). Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 16 (2d10 + 5) piercing damage.
Claw (2/turn). Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 16 (2d10 + 5) slashing damage.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.