Kryx RPGThemesCreatures
Dire Wolf

Dire Wolf

Large animal
Challenge
1

STR
3
DEX
2
CON
2
INT
−4
WIS
1
CHA
−2

37
5d10+10
16
Soak
1
Fort
+3
Ref
+3
Will
−1
Defense note natural armor

Speed 10 m.
Skills Insight +1 (12), Perception +3 (14), Stealth +4 (15)

Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing or smell.

Maneuvers. The dire wolf uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: spring attack, trip

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 10 (2d6 + 3) piercing damage.

Forest, Hillsrd

Maneuvers

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.