Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). If the attack misses by 4 or less, the weapon deals half as much damage.
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Spellcasting. The deva uses Divinity (Cha) to cast spells (spell save DC 17, +9 to hit with spell attacks). It has 10 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
1 mana: aid, bless, blinding light, ceremony, chains of light, color spray, comprehend languages, continual flame, conviction, corona of light, dampen pain, daybreak weapon, daylight, deny death, detect death, detect disease, divine emissary, divine word, faerie fire, find steed, guiding bolt, heal, light speed, protection from death, protection from evil and good, protection from the light, purify food and drink, radiant rebuke, sanctuary, shield of faith, sunbeam, warding flare
2 mana: absorb pain, angelic wings, beacon of hope, blade barrier, burst with light, commune, create food and water, crown of stars, death ward, gentle repose, guardian of faith, hallow, holy circle, insect plague, mass heal, moonbeam, neutralize poison, purify, remove curse, restoration, revivify, spirit guardians, spiritual weapon, summon celestial, sunburst, wall of light
Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 1 m. or range 3/10 m. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Mace. Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 18 (4d8) radiant damage.
Change Shape (1/turn). The deva magically polymorphs into a humanoid or animal that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).
In a new form, the deva retains its game statistics and ability to speak, but its Defense, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9