Kryx RPGThemesCreatures
Deva

Deva

Medium celestial
Challenge
10

STR
4
DEX
4
CON
4
INT
3
WIS
5
CHA
5

136
16d8+64
20
Soak
1
Fort
+6
Ref
+6
Will
+9
Defense note natural armor
Damage resistances radiant; bludgeoning, piercing, and slashing from attacks that have not been desecrated with the blood from a celestial or humanoid killed within the past 24 hours
Condition immunities charmed, exhausted, frightened

Speed 5 m., fly 20 m.
Skills Divinity +9 (20), Insight +9 (20), Perception +9 (20)
Senses darkvision 20 m.
Languages all, telepathy 20 m.

Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). If the attack misses by 4 or less, the weapon deals half as much damage.

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions (2)

Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 1 m. or range 3/10 m. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Mace. Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 18 (4d8) radiant damage.

Change Shape (1/turn). The deva magically polymorphs into a humanoid or animal that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).

In a new form, the deva retains its game statistics and ability to speak, but its Defense, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9