Deathlock MastermindMedium undead
Spellcasting. The deathlock mastermind uses Divinity (Cha) to cast spells (spell save DC 14, +6 to hit with spell attacks). It has 15 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
3 mana: death clutch
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.
Deathly Claw. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 13 (3d6 + 3) necrotic damage.
Grave Bolt. Ranged Spell Attack: +6 to hit, range 20 m. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 14 Reflex saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use an action to repeat the saving throw, ending the effect on itself on a success.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9