Kryx RPGThemesCreatures

Deathlock Mastermind

Medium undead
Challenge
8

STR
0
DEX
3
CON
1
INT
2
WIS
1
CHA
3

110
20d8+20
17
Fort
+1
Ref
+2
Will
+5
Defense note −2 without mage armor
Damage resistances necrotic; bludgeoning, piercing, and slashing from attacks that aren’t silvered
Damage immunities poison
Condition immunities diseased, exhausted, poisoned

Speed 5 m.
Skills Divinity (Cha) +6 (17), Insight +1 (12), Perception +4 (15)
Senses darkvision 20 m. (including magical darkness)
Languages the languages it knew in life

Spellcasting. The deathlock mastermind uses Divinity (Cha) to cast spells (spell save Difficulty 14, +6 to hit with spell attacks). It has 15 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

At will: detect magic, disguise, mage armor

Cantrips (at will, 10th-level spellcaster): grave rot, life siphon, minor illusion, poison spray, toll the dead

1 mana: absorb spirit, blight, dampen spell, darkness, false life, invisibility, levitate, life drain, shadow tendrils, teleport

2 mana: bloodlust, death ward, defer death, dispel magic, stasis

3 mana: death clutch

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions (2)

Deathly Claw. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 13 (3d6 + 3) necrotic damage.

Grave Bolt. Ranged Spell Attack: +6 to hit, range 20 m. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a Difficulty 14 Reflex saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use an action to repeat the saving throw, ending the effect on itself on a success.

Urbanmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.