Kryx RPGThemesCreatures
Death Dog

Death Dog

Medium monstrosity
Challenge
1

STR
2
DEX
2
CON
2
INT
−4
WIS
1
CHA
−2

39
6d8+12
14
Fort
+3
Ref
+3
Will
−1

Speed 8 m.
Skills Insight +1 (12), Perception +3 (14), Stealth +4 (15)
Senses darkvision 20 m.

Maneuvers. The death dog uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: grapple, spring attack, trip

Two-Headed. The dog has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions (2)

Bite. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Fortitude saving throw against disease or become diseased. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its maximum health by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its maximum health to 0.

Desertsrd

Maneuvers

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.