CultistMedium humanoid (any species)
Spellcasting. The cultist uses Divinity (Cha) to cast spells (spell save Difficulty 10, +2 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
Scimitar. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1 m. or range 3/10 m. Hit: 3 (1d4 + 1) piercing damage.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.