Kryx RPGThemesCreatures

Commoner

Medium humanoid (any species)
Challenge
0

STR
0
DEX
0
CON
0
INT
0
WIS
0
CHA
0

4
1d8
11
Fort
+0
Ref
+0
Will
+0

Speed 5 m.
Languages any one language (usually Common)

Actions

Club. Melee Weapon Attack: +1 to hit, reach 1 m. Hit: 2 (1d4) bludgeoning damage.

Arctic, Coastal, Desert, Forest, Grassland, Hill, Urbansrd

Maneuvers

As an action, you can make a weapon attack in an attempt to distract the creature, giving your allies an opening. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, make a Deception check opposed by the creature’s passive Insight or the next attack roll against it by an attacker other than you has advantage if the attack is made before the start of your next turn.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • You can increase the damage for each additional stamina die expended.

  • You can expend 3 additional stamina dice to cause all attack rolls against the creature by an attacker other than you to have advantage.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.