Kryx RPGThemesCreatures
Bronze Scout

Bronze Scout

Medium construct
Challenge
1

STR
0
DEX
3
CON
0
INT
−4
WIS
2
CHA
−5

18
4d8
15
Fort
+0
Ref
+2
Will
+0
Damage immunities poison; bludgeoning, piercing, and slashing from attacks that aren’t adamantine
Condition immunities charmed, diseased, exhausted, frightened, paralyzed, petrified, poisoned

Speed 5 m., burrow 5 m.
Skills Insight +2 (13), Perception +4 (15), Stealth +5 (16)
Senses darkvision 10 m.
Languages understands one language of its creator but can’t speak

Earth Armor. The bronze scout doesn’t provoke opportunity attacks when it burrows.

Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.

Maneuvers. The bronze scout uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, rolling stone, spring attack, sturdy stance

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 3 meters of the bronze scout must make a DC 13 Reflex saving throw. On a failed save, a creature takes 14 (4d6) lightning damage, and it can’t take reactions until the start of its next turn. On a successful save, a creature takes half as much damage and isn’t otherwise affected.

Forest, Grassland, Hill, Mountainmtof

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you use a Brawn check to Overrun a creature during this movement, the creature takes bludgeoning damage equal to the stamina die and is knocked prone.

Enhance

You can increase the damage for each additional stamina die expended and if you fail to Overrun by 4 or less, the creature takes half as much bludgeoning damage, but isn’t knocked prone.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As a reaction, which you use when you make an ability check or saving throw to avoid being pushed, knocked prone, or grappled, you can sturdily position yourself. Roll a d3 and add the result to the roll. You can do so after the roll but before any effects of the roll occur.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • You can expend 2 additional stamina dice to roll 2d3.

  • You can expend 4 additional stamina dice to roll 3d3.