Kryx RPGThemesCreatures
Blood Hawk

Blood Hawk

Small animal
Challenge

STR
−2
DEX
2
CON
0
INT
−4
WIS
2
CHA
−3

7
2d6
14
Fort
+0
Ref
+1
Will
+0

Speed 2 m., fly 10 m.
Skills Insight +2 (13), Perception +4 (15)

Keen Sight. The hawk has advantage on Perception checks that rely on sight.

Maneuvers. The blood hawk uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: dive attack, spring attack

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) piercing damage.

Arctic, Coastal, Forest, Grassland, Hill, Mountainsrd

Maneuvers

As an action while flying, you can use the Dash action. If you move at least 4 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, you don’t provoke opportunity attacks when you fly out of the creature’s reach.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.