Kryx RPGThemesCreatures
Badger

Badger

Tiny animal
Challenge
0

STR
−3
DEX
0
CON
1
INT
−4
WIS
1
CHA
−3

3
1d4+1
11
Fort
+1
Ref
−2
Will
−1

Speed 4 m., burrow 1 m.
Senses darkvision 5 m.

Keen Smell. The badger has advantage on Perception checks that rely on smell.

Maneuvers. The badger uses maneuvers (maneuver save DC 9). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: rampage, spring attack

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 1 m. Hit: 1 piercing damage.

Forestsrd

Maneuvers

As a reaction, which you use when a hostile creature within 5 meters is reduced to 0 health or a friendly creature within 5 meters is reduced to less than half its health, you can move up to half your speed and make an attack roll against a creature.

On a hit, the creature takes damage equal to the stamina die (or half if you miss by 4 or less), but no additional effects from hitting apply.

The damage type is the same as the weapon used.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.