Kryx RPGThemesCreatures

Awakened Shrub

Small plant
Challenge
0

STR
−4
DEX
−1
CON
0
INT
0
WIS
0
CHA
−2

10
3d6
10
Fort
+0
Ref
−3
Will
+0
Damage vulnerabilities fire
Damage resistances piercing

Speed 4 m.
Languages one language known by its creator

False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.

Maneuvers. The awakened shrub uses maneuvers (maneuver save DC 8). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: covering strike, spring attack

Actions

Rake. Melee Weapon Attack: +0 to hit, reach 1 m. Hit: 1 (1d4 − 1) slashing damage.

Forestsrd

Maneuvers

1 minute/stamina die

As an action, you can make a weapon attack in an attempt to force the creature on the defensive, buying your allies critical seconds. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Reflex saving throw or it can’t take reactions for the duration.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.