Kryx RPGThemesCreatures
Archmage

Archmage

Medium humanoid (any species)
Challenge
12

STR
0
DEX
3
CON
2
INT
5
WIS
2
CHA
3

117
18d8+36
18
Fort
+4
Ref
+3
Will
+8
Defense note −2 without mage armor
Damage resistances damage from spells; bludgeoning, piercing, and slashing from attacks that aren’t adamantine (from stoneskin)

Speed 5 m.
Skills Arcana +9 (20), Insight +2 (13), Lore (civilization) +4 (15), Perception +2 (13)
Languages any six languages

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage uses Arcana (Int) to cast spells (spell save DC 17, +9 to hit with spell attacks). It has 23 mana, a mana limit of 4, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will, 15th-level spellcaster): blade ward, call object, dissipating touch, force beam, force blade, prestidigitation, rift, time flux

1 mana: abscond, alarm, borrow time, bound proximity, deja vu, detect magic, disintegrate, floating disk, force barrier, force bulwark, force shield, force spear, force weapon, haste/slow, knock/lock, mage armor, magic missiles, memory of one thousand steps, quicken/delay, recall agony, relocate, second chance, teleport, time ravage, transposition, undo harm

2 mana: avert teleport, force hail, force hand, force sword, glyph of warding, homing motes, instant summons, locate portal, stasis, stoneskin, temporal progression, temporal regression, time hop, time stop, tiny hut, trace teleport, upheaval, wall of force, word of recall

3 mana: contingency, distant teleport, gate, invulnerability, teleportation circle

Actions (2)

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1 m. or range 3/10 m. Hit: 5 (1d4 + 3) piercing damage.

Urbansrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9