Kryx RPGThemesCreatures
Alhoon

Alhoon

Medium undead
Challenge
10

STR
0
DEX
1
CON
3
INT
4
WIS
3
CHA
3

120
16d8+48
18
Soak
1
Fort
+7
Ref
+4
Will
+7
Defense note natural armor
Damage resistances cold, lightning, necrotic
Damage immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities charmed, diseased, exhausted, frightened, paralyzed, poisoned

Speed 5 m.
Skills Deception +7 (18), Insight +7 (18), Perception +7 (18), Persuasion +7 (18), Psionics +7 (18), Stealth +5 (16)
Senses truesight 20 m.
Languages Aklo, Undercommon, telepathy 20 m.

Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.

Turn Resistance. The alhoon has advantage on saving throws against any effect that turns undead.

Actions (2)

Chilling Grasp. Melee Spell Attack: +8 to hit, reach 1 m. Hit: 10 (3d6) cold damage.

Mind Blast (Recharge 5–6). The alhoon magically emits psychic energy in a 10-meter cone or line. Each creature in that area must succeed on a DC 16 Will saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Underdarkvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9