Kryx RPGThemesCreatures
unstable, 1 hour/catalyst

As two actions, you can create a vial of liquid whose smells momentarily spikes the adrenaline of a creature who smells it. A creature can drink the contents as an action to sense the presence of danger within 20 meters. For the duration, the creature can’t be surprised, attack rolls against it can’t gain advantage, it has advantage on initiative checks, it has advantage on Perception checks to find traps, and it has advantage on Reflex saving throws to avoid traps.