Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins.
Some other species refer to svirfneblin by other names.
- Deep Gnomes is a term that other species might refer to svirfneblin as they primarily live below the surface.
- Dark Gnomes is a derogatory term that svirfneblin don’t like as it implies negative traits of either their skin color or that they are evil.
Your svirfneblin character has certain characteristics in common with all other svirfnebli.
Health. Your health increases by 8.
Age. Svirfneblin mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Size. Svirfneblin are between a meter and 120 centimeters tall and average about 20 kilos. Your size is Small. You require half as much food and water as a Medium character.
Speed. Your base walking speed is 4 meters.
Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 20 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Gnome Cunning. You have advantage on all Will saving throws against magic.
Stone Camouflage. You have advantage on Stealth checks to hide in rocky terrain.
Svirfneblin Magic. You have inherited the innate spellcasting ability of your ancestors. You can cast nondetection on yourself at will. When you reach 3rd level, you know the obscure, disguise, and blur spells and can cast one without expending mana. You regain the ability to cast one of these spells with this trait when you finish a long rest. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.
At 5th level you regain the ability to cast one of these spells with this trait when you finish a short or long rest. At 13th level your spell is augmented to 2 mana.
The svirfneblin dialect of Gnomish is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands.