Kryx RPGThemesMonsters


The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.

Cultural Traits

Languages. You can speak, read, and write Common and Halfling.


Your halfling character has a number of traits in common with all other halflings.

Health. Your health increases by 6.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of their second century.

Size. Halflings average about 90 centimeters tall and weigh about 18 kilograms. Your size is Small.

Speed. Your base walking speed is 7.5 meters.

Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. You have advantage on saving throws against being frightened.

Nimbleness. You can move through the space of any creature that is of a size larger than yours and you have advantage on ability checks to avoid or escape a grapple.

Skilled. You are capable with the Acrobatics, Deception, or Stealth skill.

Variant. The two main variants of halfling, lightfoot and stout, are more like closely related families. Choose one of these variants.


As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.

Lightfoots are more prone to wanderlust than other halflings and often dwell alongside other species or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.

Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.


As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts and they’re most common in the south.

Stout. Your health increases by 2.

Cast-Iron Stomach. You have advantage on saving throws against ingested poison.