Kryx RPGThemesMonsters



Descended from an earlier variant of dark-skinned elves; the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.

Favorite Weapons

Drow favor rapiers, shortswords, and hand crossbows.

Cultural Traits

Languages. You can speak, read, and write Elvish either Common or Undercommon.


Your drow character has a variety of natural abilities.

Health. Your health increases by 6.

Age. Although drow reach physical maturity at about the same age as humans, the drow understanding of adulthood goes beyond physical growth to encompass worldly experience. A drow typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Size. Drow range from under 150 to over 180 centimeters tall and have slender builds. Your size is Medium.

Speed. Your base walking speed is 9 meters.

Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 36 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Keen Senses. You are capable with the Perception skill.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance. Drow don’t need to sleep. Instead, they meditate deeply, remaining semi-conscious, for 4 hours a day. (The common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Drow Magic. You have inherited the innate spellcasting ability of your ancestors. You know the dancing lights cantrip. When you reach 3rd level, you know the darkness, faerie fire, and levitate spells and can cast one without expending mana. You regain the ability to cast one of these spells with this trait when you finish a long rest. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.

At 5th level you regain the ability to cast one of these spells with this trait when you finish a short or long rest. At 13th level your spell is augmented to 2 mana.