Kryx RPGThemesMonsters



Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique species, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Cultural Traits

Languages. You can speak, read, and write Common and Draconic.

Draconic AncestryDamage TypeDragon’s Breath
Black or Copperacidacidic spray
Silver or Whitecoldcone of cold
Brass, Gold, or Redfireburning hands
Blue or Bronzelightninglightning bolt
Greenpoisontoxic fumes


Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Health. Your health increases by 8.

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size. Dragonborn are taller and heavier than humans, standing between 180 centimeters and 2 meters tall and averaging almost 110 kilos. Your size is Medium.

Speed. Your base walking speed is 9 meters.

Darkvision. Your draconic ancestry grants you superior vision in dark and dim conditions. You can see in dim light within 18 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table.

Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.

Dragon’s Breath. You can use an action to exhale destructive energy as the spell associated with your draconic ancestry or to emanate an area of dread as the fear spell without expending mana. You regain the ability to use this trait when you finish a long rest. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.

At 5th level you regain the ability to use this trait when you finish a short or long rest. At 13th level your breath spell is augmented to 2 mana.

Natural Armor. You have tough, dragon hide. When you aren’t wearing armor, your Defense is 12 + half your proficiency bonus + your Dexterity (max 4). You can use your natural armor to determine your Defense if the armor you wear would leave you with a lower Defense. A shield’s benefits apply as normal while you use your natural armor.

Draconic Claws. You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity, instead of the bludgeoning damage normal for an unarmed strike.

At 9th level, your claws become more deadly; the damage increases to 1d6 + your Strength or Dexterity.