Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.
Languages. You can speak, read, and write Common, Aarakocra, and Auran.
As an aarakocra, you have certain traits in common with your people.
Health. Your health increases by 6.
Age. Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.
Size. Aarakocra are about 150 centimeters tall. They have thin, lightweight bodies that weigh between 35 and 45 kilos. Your size is Medium.
Speed. Your base walking speed is 9 meters.
Eagle Eyes. You gain the eyesight of an eagle. You are capable with the Perception skill and you can see up to 2 kilometers away with no difficulty, able to discern even fine details as though looking at something no more than 36 meters away from you.
Low-Light Vision. Your eagle eyes allow you to see in the shadows. You can see twice as far in dim light and dim light doesn’t impose disadvantage on your Perception checks.
Limited Wings. You have a flying speed equal to your walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft. You reduce the distance fallen by your walking speed when calculating falling damage.
Upbringing. You have learned to commune with the winds or you have trained for battle. Choose Air Magic or Dive Attack:
Air Magic. You know one cantrip from the Air theme. When you reach 3rd level, choose two spells that cost 1 mana from the Air theme. You know the spells and can cast one without expending mana. You regain the ability to cast one of these spells with this trait when you finish a long rest. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability.
At 5th level you regain the ability to cast one of these spells with this trait when you finish a short or long rest. At 13th level your spell is augmented to 2 mana.
Dive Attack. You know the dive attack maneuver. When you reach 3rd level, you can use it without expending stamina. You regain the ability to use it with this trait when you finish a long rest.
At 5th level you regain the ability to use this maneuver with this trait when you finish a short or long rest. At 9th level your maneuver is enhanced to 2 stamina, at 13th level your maneuver is enhanced to 3 stamina, and at 17th level your maneuver is enhanced to 4 stamina.
Talons. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity, instead of the bludgeoning damage normal for an unarmed strike.
At 9th level, your talons become more deadly; the damage increases to 1d6 + your Strength or Dexterity.