Kryx RPGThemesMonsters

Changelog 2021

Versioning

I use Semantic Versioning which has 3 numbers separated by a dot: Major.Minor.Patch

Major

A major change is an incompatible change that requires major realignment. Examples include:

  • entirely removing an archetype, class, species, or theme
  • moving an archetype from one class to another
  • majorly reworking an archetype, class, species, or theme

Minor

A minor change is a change that should take minimal realignment. Examples include:

  • renaming a theme or splitting a theme to multiple themes
  • removing a theme from a power source
  • adding a new archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme
  • changing an archetype, class, subclass, species, concoction, feat, maneuver, spell, or theme

Patch

A patch change is generally a bug fix. Examples include wording adjustments or correcting a feature that does not work as intended.

28.3.0

May 10th, 2021

Minor

  • Themes
    • Magical Secrets feat removed as learning spells in that manner is a core concept for the Mage class. Other feats like Arcane Initiate can be used to learn spells from other themes and Thematic Diversification can be used to add themes to your power source.

28.2.0

May 9th, 2021

Minor

  • Classes
    • Mage
      • Arcane Secrets and Arcane Study wording cleaned up to specify how they use the Arcane power source so that it is clear how they interact with skills.
  • Rules
    • Skills
      • Casting a spell now specifies that you use the skill when casting a spell from the associated power source.
      • All magic skills now require capability with the skill to cast a spell from that power source.

28.2.0

May 3rd, 2021

Minor

  • Themes
    • Feint and Distract are Deception checks opposed by the creature’s passive Insight.

28.1.0

May 2nd, 2021

Minor

  • Backgrounds
    • Livelihoods
      • Gladiator split from Entertainer.
      • Scorned Noble variant added to Noble.
  • Monsters
    • Goblin King/Queen added.
    • Ssurran King/Queen updated to have legendary actions.

28.0.0

April 30th, 2021

Major

  • Alchemical save DCs are now handled via the Alchemy skill, Maneuver save DCs are now handled via the Weapons skill, and Spell attacks and spell save DCs are now handled via magic skills. #556
  • Classes
    • Classes no longer have skills lists.
    • Weapon proficiencies are now covered via the Weapons skill. #785
      • Weapon skills are given to classes now, in additional to the normal skills.
      • The Skilled feature now improves weapon proficiencies.
    • Rogue
      • Infiltrator Rogue can no longer create concoctions. The Infiltrator starts with a lot of skills to emphasize that side of the class. It can’t have lots of skills and concoctions. The Blood Hunter has concoctions already so that should be the choice for characters who want them.

Minor

  • Backgrounds
    • Livelihoods
      • Investigator split from City Watch.
      • Spy split from Criminal.
      • All Livelihoods now have three skills or two skills and a language or two.
  • Classes
    • Many classes have skills that they are proficient or capable with.
  • Equipment
    • Weapons
      • Hatchet adjusted to 1d6 damage and Hammer adjusted to be light.
      • Meteor Hammer added.
      • Sling Staff added.
      • War Flail added.
      • Shortbow changed to be martial. Thematically, shortbow and longbow both take a lot of practice. They are not easy to pickup and shoot like crossbows are. You will see the shortbow is martial in 3.5/pf as well as PF2e. So this is a thematic change. I understand that mechanically it then only exists for small characters, shortages of longbows, and monsters, but that is a-ok with me.
      • Unarmed strike added to the weapon table as it falls under the Brawling group and characters aren’t inherently proficient with unarmed strikes.
      • Repeating Crossbows added.
  • Rules
    • Skills
      • Linguistics added as a skill.
    • Languages
      • Languages split between common, uncommon, and rare categories.
  • Species
    • Species with natural weapons are proficient with them.
    • Favorite weapons suggestions updated to weapon groups.
  • Themes
    • Concoctions and spells that grant natural weapons also grant proficiency with them.
    • Regeneration Potion removed from Life as Healing Potion covers the niche.

27.77.0

April 26th, 2021

Minor

  • Classes
    • Acolyte, Naturalist, and Occultist uses of their spell features aligned to start at 3 options and progress at a similar rate.
    • Occultist no longer a draft class. It is good enough to be released.

27.76.0

April 25th, 2021

Minor

  • Equipment
    • Weapons
      • Longbow and Heavy Crossbow ranges fixed to 20/200 m.
  • Monsters
    • Monsters always show insight and perception in their skills so the passives are always shown.
    • Added more monster images from MToF.
  • Themes
    • Chaos Orb now allows the increased d8s to determine the damage type.
    • Rebuke the Defilers removed as it pidgeon-holed naturalists to use the Plants version. Naturalists instead can use any 1 mana spell they know which targets a creature that recently caused anathema to nature.
    • Battle Cry changed to affect the next attack roll or Will saving throw made.
    • Fuse Form added to the Fleshwarp theme.

27.75.0

April 24th, 2021

Minor

  • Classes
    • Priest, Wizard, Druid, Witch, Psion, and Sorcerer/Warlock have their initial weapon proficiencies limited to only include some simple weapons.
    • Alchemist
      • Alchemical Weapon reworked and moved to 17th level as the Alchemist now has multiple attacks at 5th level with its crossbow. This damage is slightly better than cantrips until 17th level where this feature makes up the gap. #785
  • Monsters
    • Many monsters from MM and VGtM have images.
  • Themes
    • Wall Bind reworked so it affects you and concentration is removed.
    • Climbing Claws and Climbing Claws Potion added as their own spell and concoction in the Beast and Fleshwarp theme and removed from Bestial Transformation.
    • Aquatic Adaptation and Aquatic Adaptation Potion moved to 1 mana and 1 catalyst, respectively as they now produce one effect with an augment to produce both effects. They are available in the Beast, Fleshwarp, and Water themes. The Amphibious and Swimming options are removed from Bestial Transformation.
    • Pass Without Trace added to the Deceit theme.

27.74.0

April 23rd, 2021

Minor

  • Themes
    • Amorphous Form added to the Acid theme.
    • Extra arms added to Minor Mutation.
    • Hammer reworked and moved to the Forge theme.
    • Flesh Armament added to the Fleshwarp theme.
    • Endless Eyes added to the Fleshwarp theme.
    • Vile Maws added to the Fleshwarp theme.
    • Fleshy Maws added to the Fleshwarp theme.
    • Harvest the Gardens of Flesh added the Fleshwarp theme.
    • Clone added the Fleshwarp theme.
    • False Flesh added the Fleshwarp theme.
    • Lengthened Legs added the Fleshwarp theme.
    • Warp Skin renamed Ossified and rethemed a bit.
    • Crippling Pain added the Fleshwarp theme.
    • Dampen Pain added the Fleshwarp theme.
    • Flesh Puppet added the Fleshwarp theme.
    • Flesh Whip added the Fleshwarp theme.
    • Wall of Flesh added the Fleshwarp theme.
    • Giant Crawling Claw added the Fleshwarp theme.
    • Minimus Imprisonment moved to the Force theme.
    • Gust and Hydraulic Push can now reduce the burning condition.
    • Fog Cloud now provides advantage on saving throws against the burning condition.
    • Control Winds, Cyclone, Dust Devil, Gust of Wind, Gusting Sphere, Wind Wall, and Whirlwind reduce the burning condition.
    • Hypoxia ends the burning condition.
    • Warding Winds now provides advantage on saving throws against the burning condition.

27.73.0

April 22nd, 2021

Minor

  • Classes
    • Psionicist
      • Psion and Soulknife specify that they do not need to make any gestures or speak any words when casting a spell. Monks use gestures, but do not need to speak any words when casting a spell.
  • Rules
    • Concoctions, maneuvers, and spells
      • Spellcasting now specifies that almost all spells require physical gestures and chanting of mystic words, as determined by the GM. Holding or wielding a weapon does not stop any gestures.
  • Themes
    • Warp Legs renamed Warp Limbs to be a bit more generic in application. It has some wording to specify that it impacts other limbs like wings.
    • Silence added to the Antimagic and Shadow themes and reworked to work with the spellcasting rules that require words.

27.72.0

April 21st, 2021

Minor

  • Themes
    • Alteration theme split between Fleshwarp and Metabolism. #773
      • Enlarge/Reduce split to Enlarge/Reduce (Fleshwarp and Metabolism) and Enlarge/Reduce Object (Forge). Additionally, the Fleshwarp and Metabolism version only affects yourself with an augment to affect another creature. #773
      • Sharpened Weapon, Sharpness Oil, Silver Oil, and Silvered Weapon moved to the Forge theme. #773
      • Concealing Amorpha moved from the Forge theme to the Fleshwarp theme. #773
      • Metabolism theme removed from the Arcane power source.
      • Fleshwarp theme added to the Occult power source.
      • Minor Metabolism added to the Fleshwarp theme, replacing Shifting Alterations.
    • Creation theme renamed Forge. #773
    • Natural weapons extracted from Bestial Transformation and added to the Beast and Fleshwarp themes.
    • Tough Hide extracted from Bestial Transformation and added to the Beast theme.

27.71.0

April 20th, 2021

Minor

  • Themes
    • Hurl Boulder now deals more damage instead of knocking prone.

27.70.0

April 19th, 2021

Minor

  • Monsters
    • Monsters with cones updated to reflect the cone changes.
  • Themes
    • Cones now start at 3 meters and cone spells have been adjusted back to 1 mana.
    • Spheres emanating from the caster reduced back to 1 mana.

27.69.0

April 18th, 2021

Minor

  • Character
    • Feats
      • Imbued Weapon removed in favor of Imbued Spell in Major Metamagic.
  • Classes
    • Mage
      • Signature Spells is now the new 17th level mage feature. #757
  • Monsters
    • Many creatures updated to reflect the Cone and Line changes.
    • Impale added to monsters with a Longspear, Rapier, Spear, or Trident.
  • Themes
    • Cones, Lines, and Walls now follow the standard distances of 5 meters, 10 meters, and 20 meters. 1 and 2 mana are 5 meters, 3 and 4 mana are 10 meters, and 5 and more mana are 20 meters. All cones have been updated to 2 mana.
    • Spheres emanating from the caster are now 2 mana.
    • Force Blade added as a cantrip to the Force theme.
    • Impale maneuver improved to increase the reach for spears, pikes, and similar weapons.
    • Wild Surge no longer triggers from a maneuver. Magic is caused by spells, not maneuvers.
    • Skunk Odor added as a concoction to the Poison theme. #768

27.68.0

April 17th, 2021

Minor

  • Themes
    • Several cantrips have had their damage adjusted: Catapult, Cloud Senses, Control Shadow, Discombobulate, Disturb, Frighten, Ghostly Spirit, Lightning Lure, Reanimating Word, Sword Burst
    • Earthen Grasp, Force Hand, and Giant Crawling Claw now require Acrobatics or Brawn to bypass the interposing version. #777
    • Cone of Cold adjusted so the slowed level automatically increases.
    • Animal Messenger duration changed to 1 day/mana or psi. #779
    • Adjusted two actions spells to deal slightly more damage.
    • Ice Block has Soak, less Health, and is no longer opaque.
    • Entomb recalculated and now does much less damage.
    • Frozen Tomb added as a spell to the Ice theme that encases a creature in a dome of ice.
    • Orbital Stones added as a spell to the Earth theme as a similar spell to Mirror Image, but it uses rocks to defend yourself.
    • Cantrips changed to a guideline of 3.1 damage instead of 3. The following now deal more damage Blood Siphon, Life Siphon, Poison Spray, Sand Spew, Soul Sap, Sunray, Toll the Dead.

27.67.0

April 16th, 2021

Minor

  • Monsters
    • Apes now have Hammer Through instead of Swipe. #776
  • Themes
    • Many spells have had their damage adjusted: Avalanche, Burst with Light, Chaos Storm, Cloudkill, Cone of Cold, Corrosive Consumption, Crown of Stars, Daylight (Dawn augment), Drown, Ego Whip, Engulfing Acidic Sphere, Entomb, Eruptive Pustule, Fiery Rebuke, Five Shadows (augment), Gravity Fissure, Gust of Wind, Inflict Wounds, Insanity Mist, Lightning Bolt, Prismatic Vortex, Regenerate, Sandblast, Searing Vengeance, Sunbeam, Sunburst, Terrifying Visage, Toxic Fumes, Water Jet, Wrath of Nature (trees).

27.66.0

April 15th, 2021

Minor

  • Classes
    • Occultist
      • Occultist is no longer flavored based on spiritual magic. Quickening is removed and the flavor in some areas is adjusted.
  • Themes
    • Cloud Senses changed back to the Divination theme.
    • Clouded Fate added to the Fate theme as a cantrip.
    • Many spells have had their damage adjusted: Acid Arrow, Avascular Mass, Bind Blood, Dimensional Strike, Gale Strike, Guiding Bolt, Haze Senses, Hurl Boulder, Mental Prison, Paralytic Poison, Path to the Grave, Ray of Enfeeblement, Rising Phoenix, Shadow Jaunt, Telekinetic Charge, Teleport, Water Whip
    • Many Cantrips have had their damage adjusted: Cauterize Wound, Chaos Orb, Disturb, Elemental Rift, Frostbite, Gloom, Grave Rot, Light, Shock, Sword Burst, Thorn Whip.

27.65.0

April 14th, 2021

Minor

  • Classes
    • Occultist
      • Occultist added as a draft class.
  • Equipment
    • Magic items
      • Hat of Disguise changed to one action like the disguise spell.
  • Themes
    • Solicit Mindcrystal changed so the mindcrystal makes the saving throw.
    • Solicit Mindcrystal changed so the spell that you are concentrating on is limited by its mana cost.
    • Beseech Familiar added to the Spirit theme as a copy of Solicit Mindcrystal.
    • Cloud Senses changed to the Fate theme instead of the Divination theme.
    • Death Ward added to the Death theme.
    • Walking Hut added to the Spirit theme.
    • Crippling Pain added to the Death theme.

27.64.0

April 13th, 2021

Minor

  • Classes
    • Suffused
      • Suffused is no longer a ritual caster. They were never meant to be. Grimoire or the Ritual Caster feat could allow them to become one if desired.
  • Equipment
    • Magic items
      • Flying Broom changed to Occult, not Primal.
  • Themes
    • Durable removed as there is no thematic reason for it to exist.
    • Alarm duration increased to 6 hours/mana. #770

27.63.0

April 12th, 2021

Minor

  • Classes
    • Rogue
      • Infiltrator and Blood Hunter can no longer use full alchemy.
  • Themes
    • Phosphorus Bomb added to the Light theme. #765
    • Sharpen Weapon spell added to the Metabolism theme.
    • Silver Oil concoction and Silvered Weapon spell added to the Metabolism theme. #766
    • Schism simplified to give advantage on Will saving throws and to give a mental action which can be used for spellcasting low mana spells. #761

27.62.0

April 11th, 2021

Minor

  • Classes
    • Alchemist
      • Formula book updated to clean up the wording, slightly increase the price, add a catalyst cost.
    • Mage
      • Spellbook updated to clean up the wording, slightly increase the price, add a mana cost, to specify that copying a spell consumes the source, and to specify that spell scrolls are not sufficiently detailed to learn from.
  • Themes
    • Wild Surge tabled cleaned up to not cast spells, but to have their effects occur so there are no issues with concentration or misperceptions that the mana is used by you.

27.61.0

April 10th, 2021

Minor

  • Classes
    • Alchemist
      • Added a note to the formula book to specify that many extra formula book concoctions is very powerful and added a suggested guideline.
      • Alchemical Inspiration can now be used twice per rest at 13th level.
      • Alchemical Adaptation added to Alchemist.
    • Mage
      • Added a note to Spellbook to specify that many extra spellbook spells is very powerful and added a suggested guideline.
      • Arcane Inspiration changing spells on a rest is split to Arcane Adaptation.
      • Arcane Inspiration can now be used twice per rest at 13th level.
      • Arcane Innovation added as a feature to emphasize how mages study their spells therefore have a great understanding of them and how to manipulate them.
  • Themes
    • Blizzard radius increased to 200 meters and its duration increased to 5 minutes/mana or psi. #760
    • Sandstorm now blinds for one turn and the damage is adjusted.
    • Massive Sandstorm radius increased to 200 meters and it now blinds for one turn and the damage is adjusted.

27.60.0

April 9th, 2021

Minor

  • Distances have been realigned to 5, 10, 20, 100, 200, and 400 meters (25, 50, 100, 300, 600, and 1,200 feet).
  • Monsters
    • Brute trait renamed Deadly Weapons.
    • Orc Aggressive trait replaced with Blood Fury. #755
  • Species
    • Orc
      • Blood Fury now works on all attacks, not just Strength based ones.

27.59.0

April 7th, 2021

Minor

  • Monsters
    • Goblin Alchemist added.
    • Kobold Inventor converted to use alchemy. #692
    • Skunk added.
  • Rules
    • Combat
      • Added a clarification to initiative for when a creature joins combat while it is in progress. #754
      • Initiative is rerolled each round.
  • Themes
    • Increased the damage of Black Tentacles, Entangling Debris, Grasping Hands, and Grasping Vines (entangle augment) by 1d6.
    • Acid Arrow damage slightly decreased to 3d10.
    • Gravity Sinkhole damage slightly increased to 6d6.
    • Gale Strike damage slightly decreased to 2d8.
    • Dimensional Strike damage slightly decreased to 2d10.
    • Seeking Strike damage slightly increased to 3d6.
    • Rising Phoenix and Telekinetic Charge damage slightly decreased to 4d6.
    • Blindness/Deafness and Blinding Light damage slightly increased to 3d6.
    • Guiding Bolt damage slightly decreased to 6d6.

27.58.0

April 6th, 2021

Minor

  • Monsters
    • Goblin split to Goblin Commando and Goblin Warrior.
    • Goblin Pyro added.
    • Goblin Boss challenge changed to 2.
    • Wolverine and Dire Wolverine added.

27.57.0

April 5th, 2021

Minor

  • Classes
    • Rogue
      • Sneak Attack renamed Cheap Shot as you don’t need to be sneaking to use it so sneak is a misnomer.
  • Monsters
    • Sneak Attack renamed Cheap Shot as you don’t need to be sneaking to use it so sneak is a misnomer.
  • Themes
    • Walls updated to have consistent wording. Those that limit movement (Sand, Thorns, Water) have consistent wording structure that says the movement costs more. #752
    • Light as a Feather added as a Gravity spell. #743
    • Immovable Object added to the Gravity theme.

27.56.0

April 4th, 2021

Minor

  • Classes
    • Alchemist
      • Eschew Mortality no longer allows you to go without food and water.
      • Alchemical Resilience changed to 2nd level and to poison damage and poisoned condition.
    • Naturalist
      • Timeless Body reworded to specify that you still age, but suffer none of the effects.
    • Psionicist
      • Timeless Body no longer makes you immune to disease, poison damage, and the poisoned condition nor does it allow you to go without food and water.
  • Monsters
    • All Constructs and Undead are immune to the diseased condition.
    • A few undead who were not immune to poison now are. Boneclaw and Vampires.
    • A few undead who were not immune to exhausted now are.
    • A few constructs who were not immune to charmed and frightened now are. Drones and homunculus.
    • Several undead that were previously not immune to charmed and frightened are now immune to those conditions. Crawling Claw, Shadow, Skeletons, and Zombies.
  • Rules
    • Abilities
      • Contests are removed. Use a check opposed by a DC or passive skill. #750
    • Conditions
      • Diseased added as a condition.
    • Skills
      • Coercion table and detailed description added.
      • Persuasion table and detailed description added.
  • Themes
    • Contagion wording changed a bit for the diseased condition.
    • Death’s Resistance changed to poison damage and poisoned condition.
    • Inoculated changed to 2nd level and to poison damage and poisoned condition.
    • Dampen Pain moved to Death, Life, and Undeath. It now only works on you so it has had the amount increased slightly. It has an augment to use on another creature. #747
    • Powerful Build spell and potion added to the Metabolism theme. #745

27.55.0

April 3rd, 2021

Minor

  • Classes
    • Alchemist
      • Alchemist’s Stone gives capability in Fortitude instead of proficiency. #739
  • Equipment
    • Alchemical creations
      • Alchemist’s supplies weight has been corrected to 4 kg.
    • Weapons
      • Darkwood added as a special material for lighter wooden weapons.
      • Heavy Crossbow weight slightly decreased to 7 kg, Lance weight increased to 6 kg, pike weight increased to 5 kg.
  • Rules
    • Abilities
      • Encumbrance is now one-third and two-thirds of your carrying capacity. #742
  • Themes
    • Ferrous Growth limited to two objects. #738
    • Levitation potion is now 1 catalyst like the spell. #744
    • Liquid Ice now has an augment to increase the slowed level. #740

27.54.0

April 2nd, 2021

Minor

  • Added a new “roll strategy” setting which determines how monster defenses are shown and how armor is displayed.
  • 2d10 static DC and base defense is now 11 instead of 10 as the average of 2d10 is 11.
  • Classes
    • Acolyte
      • Sacred Fist Unarmed Fighting unarmed damage changes to 1d8 at 5th level and no improvement later.
    • Alchemist
      • Mutant weapons start at 1d6 and change to 2d6 at 3rd level as I previously miscalculated their damage.
    • Naturalist
      • Shifter Bestial weapons start at 1d8 and change to 2d8 at 3rd level as I previously miscalculated their damage.
    • Psionicist
      • Monk Martial Arts unarmed damage changes to 1d8 at 5th level and no improvement later.
  • Monsters
    • Skill passives are now shown in parenthesis on monsters.
  • Themes
    • Sprint and Step of the Wind no longer ignore difficult terrain. This addition was one that made some sense in the one action stem, but is unnecessary in the two action system as these maneuvers are strong enough.
    • Fluid footwork changes the difficult terrain cost to three-fourths speed instead of half speed.

27.53.0

April 1st, 2021

Minor

  • Classes
    • Naturalist
      • Naturalists no longer start with Beast or Plants theme as an elementalist or spiritualist shouldn’t be required to pick one of these themes.
      • Wild Empathy changed to either choose beasts and plants or elementals and the size restriction has been removed.
      • Elementalist themes now include Sand.
      • Natural Explorer now allows your group to move at three-fourths speed instead of half.
      • Land’s Stride changed to three-fourths speed instead of half speed.
      • Natural Boons feature added as a feature that lets the Naturalist choose two features from a list.
      • Primeval Awareness added as a feature
      • Shifter now has a Shifted feature. #730
  • Monsters
    • Boars now have keen smell as they are used to find truffles and other scent based things.
    • Wolves no longer have the Grapple maneuver as it isn’t very thematic.
    • Rats have proficiency in the athletics and stealth skill and have a climbing speed.
  • Rules
    • Skills
      • Athletics uses now have rules for how to handle them when they fail.
  • Themes
    • Sprint split to Sprint and Scurry. Smaller creatures and swarms have scurry while horses and similar creatures have Sprint.

27.52.0

March 31st, 2021

Minor

  • Equipment
    • Gear
      • Gear page structure changed as I’ve reworked the data model
      • Packs are now included on gear. It’s a bit dirty, but good enough for now. #732

27.51.0

March 30th, 2021

Minor

  • Classes
    • All classes now receive 2 less starting skills
    • Skilled feature moved to every odd level instead of every 3rd level
    • Resilient moved to 6th and 10th level as they are less busy
    • Companion
      • 1 resource companion changed to small size
  • Themes
    • Pillar of Command reworked to 1 mana as it now provides utility actions to creatures. #728
    • Beguiling Influence, Steady Eye, and Tyrant removed as we have enough Skilled features and Competency can cover the need for skills that don’t have unique feats. #713

27.50.0

March 29th, 2021

Minor

  • Classes
    • 17th level and 20th level features combined or some removed. All are at 17th level now.
    • Alchemist
      • Mutant natural weapon damage increased and their additional damage has been changed so it always adds acid now
    • Naturalist
      • Added first version of the Shifter archetype. #730
      • Feral Senses removed from the 17th level feature as it is too prescriptive for a bestial flavor while a Naturalist could be plant-based, elemental, spiritual, or several other options.
  • Themes
    • Echolocation now requires the Bestial Senses feat and no longer provides advantage on perception.
    • Feral Senses added as a Beast feat at 10th level.
    • Primal Aggression added as a Beast feat at 6th level which mirrors Punches in Bunches, but for natural weapons.

27.49.0

March 28th, 2021

Minor

  • Themes
    • Stoneskin and Inertial Barrier changed to only apply to yourself with an augment to cast on another creature.
    • Cleaned up Oak Body to not give advantage on attacks.
    • Calm Emotions no longer removed charmed or frightened. #715
    • Clarion Call changed to 5 meters
    • Acid Arrow damage increased by 1d6
    • Psychic Crush damage decreased by 1d6
    • Bind Blood, Freeze, and Paralytic Poison damage decreased by 1d8
    • Dimensional Strike, Gale Strike, Path to the Grave, Rising Phoenix, Shadow Jaunt, Telekinetic Charge, and Teleport damage increased
    • Guiding Bolt and Scorching Bolts damage increased
    • Piercing Screech now does some small damage
    • Earthen Grasp, Force Hand, and Giant Crawling Claw no longer have health

27.48.0

March 27th, 2021

Minor

  • Themes
    • Dispel Magic changed to dispel a single spell
    • Remove Curse reworked to only remove spells that specify that they are removed. Otherwise it informs how to break the curse.

27.47.0

March 26th, 2021

Minor

  • Species
    • Kalashtar added as a species

27.46.0

March 25th, 2021

Minor

  • Monsters
    • Monsters can now modify their size #725
    • Blink Dog reworked to be challenge 3
    • Minotaur no longer has darkvision
  • Species
    • Maneuvers are now usable at 1st level instead of 3rd
    • Minotaur added as a species
  • Themes
    • Life
      • Restoration no longer cures paralyzed. It has been moved to Greater Restoration.
    • Planes
      • Maze gives a saving throw and reduced from 4 mana to 2 mana

27.45.0

March 24th, 2021

Minor

  • Monsters
    • Duergar monsters now have enlarge and invisibility as spells that they can use 1/rest which is the same the species has. I have also added some maneuvers and other options to some of the duergar monsters. #726

27.45.0

March 23rd, 2021

Minor

  • Monsters
    • Monsters can now adjust their abilities, defensive statistics, offensive statistics, and challenge #687

27.44.0

March 22nd, 2021

Minor

  • Classes
    • Suffused
      • Suffused no longer has a Fate option for Volatile Power #723
      • Power Surge now calculates damage to two targets (with the second target being half as valuable). Bloodrager’s Bloodrage now scales at 13th level instead of 5th and 13th level. #721
      • Bloodrage now gives temporary health instead of resistance to bludgeoning, piercing, and slashing. #721
  • Monsters
    • Converted existing Innate Spellcasting and Spellcasting traits to the new system for Lamia, Mezzoloth, Moloch, Molydeus, Nycaloth, Oinoloth, Orcus (done), Pit Fiend (done), Quaggoth Thonot, Rakshasa, Sibriex, Titivilus, Yagnoloth, Yeenoghu, Yochlol. I’ve added a note that the conversion isn’t done.
    • Skirmish, Time
      • Quick Reflexes merged into Uncanny Dodge #720
  • Themes
    • Blood
      • Consumptive Power reduces your health #716

27.43.0

March 21st, 2021

Minor

  • Monsters
    • Converted existing Innate Spellcasting and Spellcasting traits to the new system for Barlgura, Cambion, Demogorgon, Dhergoloth, Draegloth, Duergar Soulblade (done), Dybbuk, Fraz-Urb’luu, Geryon, Githzerai Anarch, Githzerai Enlightened, Githzerai Monk, Githzerai Zerth, Graz’zt, Green Abishai, Hutijin, Juiblex, Kraken Priest (done), Ultroloth. I’ve added a note that the conversion isn’t done.
  • Rules
    • Combat
      • Moved the rule about multiple actions and not being able to impose the same effect to the Combat section. #718

27.42.0

March 20th, 2021

Minor

  • Monsters
    • Ultroloth now deal psychic damage with their weapons or else they are too weak
  • Themes
    • Blood
      • Consumptive Power cannot be used to restore your health #716

27.41.0

March 19th, 2021

Minor

  • Feats
    • Competency gives you capability with a Lore skill as well #713
  • Monsters
    • All monsters starting with T, U, V, W, Y, and Z now have each DC associated with the correct ability. #693
  • Species
    • Kobold
      • Heart of the Dragon no longer works on paralyzed as that felt out of character for a kobold.
      • Scamper added as a trait
  • Themes
    • Acid
      • Acid Fog Bomb added as a concoction #702
    • Courage
      • Calming Presence added as a feat #713
    • Fire
      • Incendiary Cloud Bomb added as a concoction #702
    • Holy
      • Celestial now gives you the thaumaturgy cantrips instead of being able to glow with light #713
      • Radiant Presence allows you to glow with light #713
    • Ice
      • Cold Fog Bomb added as a concoction #702
    • Light
      • Bottled Light added as a concoction in place of Continual Flame
    • Plants
      • Spike Bottle added as a concoction #702
    • Poison
      • Cloudkill Bomb added as a concoction #702
    • Storm
      • Storm Cloud Bomb added as a concoction #702

27.40.0

March 18th, 2021

Minor

  • Monsters
    • All monsters starting with C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, and S now have each DC associated with the correct ability. #693
  • Themes
    • Death
      • Contagion no longer uses the poisoned condition, but the effect is still the same.

27.39.0

March 17th, 2021

Minor

  • Character
    • Classes
      • Added Lore to the skill list of each class
    • Companion
      • Reworked how companion data is stored to match the new monster data structure
      • Companions have one additional health die #707
  • Feats
    • Cultural Knowledge added as a general feat #708
    • Metamagic is now split to Metamagic and Major Metamagic. Major Metamagic is moved to 6th level with half of the metamagic options. Mana or psi being converted to metamagic has been moved to the Major Metamagic feat and is at a 2:1 ratio as previously metamagic was more valuable than intended as it could be used more often and metamagic was a great way to shed excess mana or psi that you might not be able to spend.
    • Metamagic’s Extended Spell increases the duration as if you had cast the spell using additional mana or psi instead of doubling the duration
    • Added Quicken Spell to Major Metamagic
  • Themes
    • All 4 hours/mana or psi duration spells have been changed to 3 hours/mana or psi
    • All 4 hours/catalyst duration concoctions have been changed to 3 hours/catalyst
    • All 8 hours/mana or psi duration spells have been changed to 6 hours/mana or psi
    • Forge
      • Forge Armor is now created with an action #710
    • Storm
      • Storm Speaker absorbs Storm Guide #708
    • Undeath
      • Bone Armor is now created with an action #710

27.38.0

March 16th, 2021

Minor

  • Feats
    • All adept feats moved to 6th level and all master feats moved to 10th level as these feats are more powerful. Rerolling 1s is rather impactful on overall damage.
  • Species
    • Changeling
      • Changeling now gains 1 language of their choice instead of 2
    • Human
      • Humans no longer learn an extra language. A floating language does not fit humans, thematically. If your setting has multiple human languages then I’d recommend one of those and common.
  • Themes
    • Divination
      • Breadth of Knowledge no longer allows you to learn a language.
      • Knowledge Seeker now gives one language and one Intelligence, Wisdom, or Charisma skill of your choice.
    • Holy
      • Celestial feat updated to shed light as an action #708
    • Unholy
      • Devil’s Sight moved to 6th level to match the Darkvision feat
      • Fiendish feat updated to give the thaumaturgy cantrip #708

27.37.0

March 15th, 2021

Minor

  • Classes
    • Concoctions cannot be carried over rests now
    • Alchemist
      • Quick Alchemy removed now that we have two actions as concoctions inherently require a bit more forethought. It is not intended to create them on the fly as needed. That is one of the intended flavor differences of concoctions from spells. #698
  • Equipment
    • Alchemical creations
      • Stamina potions amount regained increased #700
    • Magic items
      • Spell scrolls added to the magical items section #699
    • Spell scrolls added to the magical items section #699
  • Feats
    • Added Imbued Weapon as a general feat #653
  • Monsters
    • Displacer Beast upgraded to a more powerful version
  • Species
    • Removed Pack Tactics from the Wolf Shifter as it was removed long ago #704
  • Themes
    • All Adept and Master feats now work for concoctions as well as spells #701
    • Antimagic
      • Reworked the DCs for Dispel Magic and the Counterspell augment of Dampen Spell and also made it a bit more likely to end the spell as the case that I calculate is the ideal case. #697
    • Beast
      • Call Steed can no longer call creatures with that have a burrow, flying, or swimming speed until 2 mana are used.
      • Charge reworked slightly to not dash
      • Pounce reworked slightly to not dash
      • Trampling Charge reworked to be the same as Rolling Stone #705
    • Earth
      • Rolling Stone now adds some damage if you fail the Overrun when you augment this maneuver
    • Holy, Unholy
      • Find Steed can no longer call creatures with that have a burrow, flying, or swimming speed until 2 mana are used.
    • Vanguard
      • Charge reworked slightly to not dash

27.36.0

March 14th, 2021

Minor

  • Feats
    • All feats that grant flying have added wording about not being encumbered by weight.
  • Species
    • Aarakocra’s Limited Wings trait reworked
    • Added description to the Aarakocra
    • Aarakocra are now rare based on “it takes an exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurer’s life”.
  • Themes
    • Air, Beast
      • Added Winged Flight concoction, maneuver, and spell for Aarakocra to be able to fly for longer periods of time.
    • Light
      • Concentration added to Daylight #695
    • Shadow
      • Concentration added to Darkness #695

27.35.0

March 13th, 2021

Minor

  • Monsters
    • Added maneuvers/spells to monstrosities: Androsphinx, Female Steeder, Froghemoth, Giant Strider, Girallon, Gorgon, Gray Render, Grick, Grick Alpha, Griffon, Gynosphinx, Harpy, Hippogriff, Hook Horror, Hydra, and Male Steeder #686
    • Cloaker, Tarrasque, and Tyrannosaurus Rex can’t use their tail on a creature they are grappling with
    • Added Relentless Endurance to all Orcs

27.35.0

March 12th, 2021

Minor

  • Monsters
    • All dragons and monsters starting with A and B now have each DC associated with the correct ability. #693
    • Monsters with Lair Actions and Regional Effects now display them
  • Species
    • Updated food and water so that Small characters consume half as much.
    • Gnomes now have the Fey Ancestry trait

27.34.0

March 11th, 2021

Minor

  • Rules
    • Abilities
      • Added a note to emphasis how important carrying capacity is #690
  • Equipment
    • Added weight for coins #691
  • Monsters
    • All monsters now use the new attack damage format #688
    • Challenge is now visually bigger and has a tooltip which shows proficiency bonus and XP

27.33.0

March 9th, 2021

Minor

  • Monsters
    • All monsters starting with C, D, E, F, and G have been converted to the new action damage format for attacks. All simple cases for all monsters have been handled. I’ll look at complex cases tomorrow. #688
  • Species
    • Added other names that certain species might be called, many of which are rather derogatory. If you have any suggestions for more to add, please let me know. #689

27.32.0

March 8th, 2021

Minor

  • Monsters
    • All monsters starting with A and B have been converted to the new action damage format for attacks #688
  • Species
    • Dragonborn renamed Vayemniri #689
    • Halfling renamed Hin #689
    • Added descriptions to all the common species
  • Themes
    • Chaos
      • Twist Fate removed from Chaos
      • All Wild Surge effects can be ended via remove curse
      • Refined some options on the Wild Surge Table: 26, 30, 52, 73, 83
    • Mind
      • Mind Over Body can now be used on Constitution, Dexterity, or Strength ability checks and Fortitude or Reflex saving throws
    • Unholy
      • Twist Fate removed from Unholy. Hinder added instead

27.31.0

March 7th, 2021

Minor

  • Monsters
    • I have reworked how monster damage is stored. I have a lot of tests in this area and the handeful of cases that I have checked work as excepted, but let me know if anything is broken.
    • Added maneuvers/spells to monstrosities: Banderhobb, Basilisk, Behir, Bulette, Carrion Crawler, Catoblepas, Cave Fisher, Centaur, Chimera, Chitine, Choldrith, Cockatrice, Darkmantle, Death Dog, Displacer Beast, Doppelganger, Drider, and Ettercap #686

27.30.0

March 5th, 2021

Minor

  • Monsters
    • Added maneuvers/spells to monstrosities up to Astral Dreadnought #686
  • Themes
    • Beast
      • Ferocious Charger removed as we have many maneuvers like Charge, Pounce, Trampling Charge, etc to cover this niche
      • Aspect of the Beast feat removed.
        • Bear’s soak benefit moved to a new Thick Hide feat
        • Eagle’s benefit already existed in the Slip feat which has been added to the Beast theme
        • Elk’s benefit already existed in the Stalker’s Prowess feat
        • Tiger’s benefit already exists in the Pounce maneuver
        • Wolf’s benefit already exists in the Lead the Attack maneuver which has been added to the Beast theme
    • Totemic Attunement feat removed.
      • Bear’s benefit already exists in the Unwavering Mark maneuver. Characters that want it can pick up the Guardian theme.
      • Eagle’s benefit moved to a new Bestial Wings feat
      • Elk’s benefit already exists in the Charge or Trampling Charge maneuver
      • Tiger’s benefit which grants an extra attack on a repeatable basis is too strong
      • Wolf’s benefit already exists in the Trip maneuver
    • Courage
      • Avatar of Battle renamed Battle Readiness
      • Avatar of Speed removed as Battle March is now 6th level and they cover the same niche
    • Guardian
      • Dampen Pain added as a spell to the Guardian theme
      • Allegiance removed as Dampen pain fulfills the concept better
    • Life
      • Allegiance removed as Dampen pain fulfills the concept better
    • Water
      • Rain added as a spell to the Water theme
      • Create/Destroy/Purify Water split to Create or Purify Water and Destroy Water which is in the Sand theme

27.29.0

March 4th, 2021

Minor

  • Classes
    • Rogue 20th level feature is now Cunning Reflexes. Stroke of Luck has moved to 17th level, replacing Reliable. #385
  • Monsters
    • All monsters with burning buffed as the value of burning changes #684
  • Rules
    • Conditions
      • Burning DC now scales based on the burning level #684
      • Extinguishing a burning creature that is larger than you makes the check be made with disadvantage #684
  • Themes
    • Acid
      • Vitriolic Sphere slightly nerfed to balance it
    • Blood
      • Avascular Mass buffed as the value of escape changed
    • Fire
      • Most fire spells and concoctions buffed as the value of burning changed #684
    • Gravity
      • Gravity Sinkhole slightly nerfed to balance it
    • Light
      • Chains of Light buffed as the value of escape changed
    • Plants
      • Ensnare buffed as the value of escape changed
    • Skirmish
      • Rapid Strike feat removed as it is not a great design space, problematic to balance, and many other options somewhat fill the niche. See the discussion on discord
    • Undeath
      • Constricting Bandage buffed as the value of escape changed
    • Water
      • Horrid Wilting slightly nerfed to balance it

27.28.0

March 3rd, 2021

Minor

  • Classes
    • Rogue Sneak Attack no longer requires a finesse or ranged weapon. It can be used with strength based weapons or two handed weapons #683
  • Rules
    • Conditions
      • Slowed 4 changed to 1 meter instead of 0 speed. A little bit of movement is more appropriate for slowed. #682
  • Themes
    • Guardian
      • Shield Bash reworked a bit to be more clear. It no longer has a duration, but also does not require the weapon attack to hit.
    • Ice
      • Cold Snap now targets two creatures #672
    • Time
      • Haste/Slow now slows two creatures and specifies that you can mix and match the effects when you augment it #672

27.27.0

March 2nd, 2021

Minor

  • Monsters
    • Armanite, Behir, Blue Dragons, Blue Abishai, and Bronze Dragons, Bronze Scout, Elder Tempest, Hellfire Engine, Hutijin, Kraken, Kuo-Toa Archpriest, Storm Giant, Storm Giant Quintessent, Will-o’-Wisp, and Yagnoloth lightning damages now apply no reactions or staggered. #680
  • Themes
    • Acid
      • Acid Fog moving away from you changed to be an action that the caster takes and added an augment to increase the duration.
      • Acid Fog now dissolves objects in the area #681
      • Dissolve added as a spell to the Acid theme. #681
    • Fire
      • Incendiary Cloud moving away from you changed to be an action that the caster takes and added an augment to increase the duration.
    • Poison
      • Cloudkill moving away from you changed to be an action that the caster takes and added an augment to increase the duration.
    • Sand
      • Sandstorm moving away from you changed to be an action that the caster takes and added an augment to increase the duration.

Patch

  • Themes
    • Force
      • Disintegrate damage slightly increased due to a spreadsheet error

27.26.0

March 1st, 2021

Minor

  • Minimum abilities removes from all features and feats
  • Offline mode removed for a while to ensure everyone gets the service worker cleared
  • Monsters
    • Abominable Yeti Cold Breath changed to 2 actions, a cone or line, and a minor slow effect. #680
    • Frost Salamander, Ice Elementals, Silver Dragons, White Dragons, and Winter Wolf cold damages now apply slowed 1. #680
    • Balor, Barbed Devil, Brass Dragons, Cambions, Chimera, Duergar Despot, Duergar Xarron, Efreeti, Firenewt Warrior, Flameskull, Gauth, Giant Strider, Green Slaad, Half-Red Dragon Veteran, Hell Hound, Hellfire Engine, Horned Devil, Gold Dragons, Magma Mephit, Magmin, Oaken Bolter, Red Dragons, and Zariel fire damages now apply burning. #680
    • Ice Devil and Ice Devil Spear now have maneuvers and spells and remove Ice Wall in favor of the Wall of Ice spell

27.25.0

February 28th, 2021

Minor

  • Themes
    • Acid
      • Acidic feat renamed Corrosive
      • Acidic Resilience added as a feat to the Acid theme
      • Caustic Burst added as a spell to the Acid theme
      • Corrosive Form added as a spell to the Acid theme
      • Engulfing Acidic Sphere added as a spell to the Acid theme
      • Wall of Corrosion added as a spell to the Acid theme
    • Shadow
      • Bottled Gloom added as a concoction to the Shadow theme

27.24.0

February 25th, 2021

Minor

  • Species
    • Goliath no longer gain the ability to use Stone’s Endurance twice between rests at 5th level. It is now delayed until 13th level. Instead, Grand Competitor can be used twice between rests at 5th level. Goliath’s also gain the Resilient trait which lets them endure a forced march, a lack of food or water, or a lack of sleep. #677
  • Rules
    • Skills
      • Overrun and Tumble can no longer be repeated against the same character on the same turn and I’ve added a reminder that you can move through a hostile creature’s space if the creature is at least two sizes larger or smaller than you.

27.23.0

February 24th, 2021

Minor

  • Themes
    • Courage
      • Guide added as a cantrip to the Courage theme #678

Patch

  • Themes
    • Divination, Fate
      • True Strike refined a bit to be the next attack, not the next attack within a minute

27.22.0

February 23rd, 2021

Minor

  • Backgrounds
    • Livelihoods
      • Doctor added as a livelihood

27.21.0

February 21st, 2021

Minor

  • Hide action removed in favor of referring to the Stealth skill
  • Search action removed in favor of referring to the Perception skill
  • Rules
    • Skills
      • Action usage of skills has been clarified

27.20.0

February 18th, 2021

Minor

  • Character
    • Companion
      • Companions now show their maneuvers and spells on their page so that they are easier to access
  • Monsters
    • Monsters now show their maneuvers and spells on their page so that they are easier to access

27.19.0

February 14th, 2021

Minor

  • Classes
    • Blood Hunter now has the Bloodhound feature

Patch

  • Classes
    • Blood Hunter Brand of Castigation feature removed as it is leftover from an earlier version

27.18.0

February 2nd, 2021

Minor

  • Themes
    • Deceit, Earth, Vanguard
      • Disorient added to the Deceit theme with an augment to incapacitate the creature instead of preventing reactions. The Knockout maneuver has been removed. #676

27.17.0

January 30th, 2021

Minor

  • Feats
    • Martial Initiate reverted back to once per short rest and the spell feats are changed to be once per long rest. 3 mana per day is too much for a feat to offer. #673
  • Species
    • Aarakocra can now choose between a maneuver or spells form the air theme
    • Centaur can now choose between a maneuver or primal spells
    • Wood Elves can now choose between Fleet of Foot and Hunter or primal spells

27.16.0

January 24th, 2021

Minor

  • Classes
    • Naturalist Animal Companion Primal Call option replaced with Bestial Aid. If a characters wants an animal companion then they should take the feat.
  • Species
    • Drow split from Elves
    • Duergar split from Dwarves
    • Svirfneblin split from Gnomes

27.15.0

January 23rd, 2021

Minor

  • Feats
    • Martial Initiate now allows the maneuver to be used three times #673
  • Themes
    • Adjusted the damage of some spells: Cold Fog, Cone of Cold, Freezing Sphere, Gravity Fissure, Gravity Sinkhole, Gust of Wind, Lighting Bolt, Mind Blast, Sandblast, Sunbeam, Toxic Fumes, Water Jet, and Winter’s Bite
    • Chaos
      • Prismatic Vortex Indigo slowed now starts at 1

Patch

  • Themes
    • Force
      • Force Beam specifies that you must see or touch the target #675

27.14.0

January 17th, 2021

Minor

  • Themes
    • Weapon buff spells now have an augment to imbue an additional weapon
    • Courage
      • Battle Leader sphere reduced to a normal sphere
    • Ice
      • Ice Flows changed so that you are unhindered by difficult terrain caused by ice #671

Patch

  • Themes
    • Beast
      • Beast Spells adjusted to prevent using 3 actions on spells

27.13.0

January 16th, 2021

Minor

  • Themes
    • Death
      • Contagion slightly reworked to be a Fortitude saving throw instead of an attack. Additionally, the wording is adjusted so that the disease is chosen right away and it may manifest later.
    • Earth
      • Avalanche Onslaught removed due to:
        • The flavor of an onslaught of attacks doesn’t match the Earth theme
        • Many extra attacks like this are problematic when combined with other effects that increase damage on an attack.
        • The mechanics of multiple attacks like this is difficult to balance. It is either overpowered when used with advantage or a trap option when not using advantage.

27.12.0

January 8th, 2021

Minor

  • Themes
    • Blood
      • Fuse Flesh reworked to repeat the saving throw at the end of each of its turns #668
    • Earth
      • Earthen Grasp reworked to mirror Force Hand, Giant Crawling Claw, and Kinetic Grasp #665

Patch

  • Themes
    • Acid
      • Alchemical Acid damage adjusted to match the spreadsheet
    • Metabolism
      • Toppling Punch damage buffed to match the spreadsheet
    • Death
      • Path to the Grave damage buffed to match the spreadsheet
    • Fire
      • Rising Phoenix damage buffed to match the spreadsheet
    • Force
      • Force Hand health updated
      • Disintegrate damage adjusted to match the spreadsheet
    • Sand
      • Entomb slightly reworked to repeat the saving throw at the end of each of its turns #667
    • Telekinesis
      • Telekinetic Charge damage buffed to match the spreadsheet
    • Telekinesis, Time
      • Stasis updated to 10 meters
    • Undeath
      • Giant Crawling Claw health updated

27.11.0

January 7th, 2021

Minor

  • Themes
    • Divination, Fate
      • True Strike now does damage on a hit to make it worthwhile and not a trap option
    • Marksman
      • Aim added as a 1 stamina die maneuver #670

Patch

  • Themes
    • Fire
      • Alchemical Fire and Fire Breath concoctions damage updated
    • Life
      • Troll Oil concoction healing updated
    • Poison
      • Poison Potion concoction damage updated

27.10.0

January 7th, 2021

Minor

  • The site now has a new color scheme based on teal

27.10.0

January 5th, 2021

Minor

  • Themes
    • Concoctions and Spells that cure disease now cost 3 mana instead of 2 as diseases should be more difficult to cure
    • Plants
      • Nature’s Ward changed from 6th level to 10th level

27.10.0

January 4th, 2021

Minor

  • Themes
    • Antimagic
      • Spell Ward added to the Antimagic theme
      • Counterspell is now an augment of Dampen Spell and the spell is dampened if you fail the check
    • Force
      • Blade Ward reverted to not provide disadvantage on the first attack. Resistance to martial damage is a great option as an action
    • Life
      • Heal no longer has a Cure augment. It was added to emulate Lay on Hands, but Acolytes can just learn Restoration and use that instead.
      • Purify Food and Drink has a normal sphere size
    • Light
      • Purify added to the Light theme

27.9.1

January 2nd, 2021

Patch

  • Monsters
    • Mummy fixed to correctly not have resistances as was intended in version 26.21.0